
About Us
Four Horsemen Games is a game development company founded in Amsterdam in 2016. Hailing from the lowlands of The Netherlands two brothers started their quest to make fun and engaging games. Their first release was Spong in that year. The FHG team has been developing for iOS and Android mobile devices since and has been organizing their own game event called Pop’n’Play on occasion as well. At the moment we are also working on a new title called Tag Party and a re-master of Spong.
At Four Horsemen Games the voices of all team members add to the product. Each individual team member brings their best to the table from various backgrounds and fields of expertise. Trust in the abilities of each other and fluid co-operation makes sure that we produce fun games.

Michiel Verweij
Co-Founder, Co-Owner, Team Lead
Knowledge and Experience: holds a degree in fine arts from Gerrit Rietveld Academy and over a decade of organization and project management of cultural events in the art sector.
Fun Fact: When attending the art academy and after graduation Michiel spent many years working on numerous art pieces, drawings and photography trying to find his own voice in the fine art sector. However, looking back at that time he realizes that the love for gaming and gaming culture always been a returning theme in his artwork.

Anastasiia Savchenko
Co-Owner, PR Manager
Knowledge and Experience: holds Sustainable Design and Geospatial Technologies Degrees from Thomas Jefferson University, Philadelphia. Years of experience working as solution engineer supporting global business development in engineering and GIS companies.
Fun Fact: Anastasiia has lived in four different countries and considers herself a globetrotter and a very social person. She has friends in many countries and loves to build and keep connections with people around her. Her favorite hobby is to crack tough problems either by playing puzzle games or improving natural systems with application of spatial analytics.

Colin Rullkotter
Lead Programmer
Knowledge and Experience: has a Bachelor in Philosophy and after doing small jobs worked in politics for six years as an office manager to a Member of Scottish Parliament. After moving to the Netherlands he followed a Masters in Game Studies at University of Amsterdam.
Fun Fact: Colin caught the bug for game development back in 1980’s Glasgow with the delivery of an Amstrad PCW8256 word processor complete with a monochrome black-and-green screen. The system came bundled with a number of games written in BASIC and playing around with their source code sent him down the path upon which he finds himself to this day.


Julie Jaasma
Programmer
Knowledge and Experience:
Julie is currently honing her skills in game design and development at MediaCollege Amsterdam. After earning a degree in social work, Julie realized it was time for a career switch and following her dreams. Julie has been always fascinated by interactive storytelling and world-building, and after playing The Last of Us, she knew for sure creating games is her future.
Fun Fact:
Julie's earliest memories involve gaming. When she was 5 years old, she hid behind the couch after handing her mom the controller because it was unbearable to watch Jak and Daxter get eaten by a sea monster after falling into the water! When Julie is not gaming, she loves spending time with friends or cooking with her girlfriend.

Arjen Cordia
Programmer
Knowledge and Experience: Arjan has been developing games since early age. Once picked up game maker he was able to stack blocks and craft the first few games. By the age 14, he built a complete bullet hell game without for-loops based on all the youtube memes he liked at the time. Now being twice as old he's worked on a fair share of games that DO have for-loops and other fancy tricks. And one of them even being published by Nintendo!
Game-wise Arjan Ioves intense and highly interactive games that really challenging, ranging from Dark Souls to the hardest challenge levels in a Mario game.
Fun Fact: Outside of digital domain he is currently learning to do skateboard tricks on a longboard - to him it in a way feels like playing a Dark Souls.

Sven van der Meij
Programmer Intern
Knowledge and Experience:
Sven is a student at MediaCollege Amsterdam who loves creating, even as a kid minecraft redstone fascinated him, and that obsession manifested in the want to code. A lot of what Sven has made leans more towards the sillier side, a portfolio made to resemble an antsnest, a tower defense game about frogs, or a game about breaking bad are all able to be found on his website. Not to say that he isn’t capable of anything serious, with recreations of Mega Man 4 or Cuphead and mild experience in both blender and acesprite, to make assets to the games he makes.
Fun Fact:
When he is not coding he is likely creating something else, be it building lego’s, designing his own lego sets, baking or cooking, Sven will usually be at one of his crafts. And finally after a long hard day of work, he can be found gaming, bouldering or hanging out with friends to play table top games.

Tim Ouw
Music Composer
Knowlegde and Experience: while pursuing his Arts degree at the Conservatory of Amsterdam he focused on studying jazz and orchestral. He has years of experience working as an educator, performer, composer and producer.
Fun Fact: Tim comes from a musical family. He owned his first drum set when he was two years old. Among others Tim especially likes to play open world games, role playing games and simulations. Science Fiction is a huge part of his life and he is tremendously influenced by writers like J.G. Ballard.

Stanislav Savchenko
Game Artist
Knowledge and Experience: Art was never just a hobby. Ever since being a kid Stas loved drawing, starting with infamous “apple sketch”, moving to his first character designs, and finally entered an art major in the university. Currently, Stas is learning code to create his own small projects just for fun. Joining Four Horsemen team helped Stas to concentrate on his two most favorite subjects - digital art and creating fascinating worlds filled with color and life.
Fun Fact: Stas is highly inspired by good story games with a huge plot drama and unique gameplay, i.e. Layers of Fear and Undertale. He is also fond of roguelikes and JRPG.
Outside game world he is interested in weightlifting, dogs and board games.

Robin Heijn
Sound Designer
Knowledge and Experience: holds a Music Producer degree from Centrum Voor Afstandsonderwijs and has years of experience working as multi-instrumentalist, solo artist. He also founded his own band.
Fun Fact: He is an avid PS and Xbox games trophy hunter and is currently #40 in the Dutch trophy leaderboards. Currently he spends a lot of time working on his 5th solo album and practicing and performing with his band In-Existence.

Sander Van Der Linden
Game Artist
Knowledge and Experience: holds a Game Art and Design degree from Sint Lucas College in Eindhoven.
Fun Fact: At the age of four Sander became fascinated with the games on his parents’ old Dos-computer and continued on with FPS, RTS and adventure games throughout his childhood. Growing up he developed an interest in storytelling through visual means and started drawing comic books and doodling wherever he had the chance.

Tamara Verbeek
Game Artist
Knowledge and Experience: Is a third year game art student at Grafisch Lyceum Utrecht. She specializes mainly in making 2D stylized hand-painted textures but also likes to work in 3D and make 3D assets.
Fun Fact: Her love for video games already started at the age of 2 when she watched her brother play some educational games to learn the colors and the alphabet. After the ‘educational game-phase’ she started to explore more games and decided to study for Game Artist so she could make games that entertain people.

Tim Verweij
Co-Founder, Programming Consultant
Knowlegde and Experince: holds a Masters in Artificial Intelligence from VU University Amsterdam. Tim works as a programmer in game industry (at Guerrilla Games) for many years.
Fun Fact: His passion for programming began in his childhood where he quickly mastered a series of programming languages like Basic and C++. Next to an expert programmer Tim is also a great musician as a singer and being proficient in many instruments.

José Boon
Programming Consultant
Knowledge and Experience: pursued his interest in programming in ICT Application Developer at Regio College in Zaandam and is currently working on obtaining Game Development Degree at the Hogeschool van Amsterdam.
Fun Fact: The first interaction José had of playing video games was on the Amiga 500, where he played games like Cannon Fodder, Test Driver 1 & 2 and Desert Strike. His passion for gaming really took off when his older brother acquired a Playstation 1 and he realized he needed to buy his own.
Company Values
Four Horsemen Games exists to develop fun and entertaining games through spirited collaboration. We see video games as a new art form and take pride in contributing to it. We believe that if you truly take the opportunity to do the things that you love this will shine through in the final product. We want players to enjoy the artistic merit of our games and hope they will have positive memories of them besides being entertained.
Fun
It might not come as a surprise that fun is a core value for us game developers. Our work aims to create a smile on the face of every player. No, really, as long as players are smiling when playing our games we do too.
Team Spirit
Each of our team members has their own unique skills, quirks and knacks. Together forming a companionship beyond mere collaboration. This is the way we work together as a team of individuals with their own expertise sharing one common goal: to create good games.
Passion
Passion is our drive journeying onward on the path to exciting games. This makes our business more than a job. Energy, enthusiasm and spirit are all merged into the development of great products.
Venture
Driven by our artistic nature and creativity we want our games to stand out. For us however, it’s an appealing challenge to combine this originality with our ambition to create commercially viable games. Through our entrepreneurship we dream adventurous and act realistic.


