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About Us

Four Horsemen Games is a game development company founded in Amsterdam in 2016. Hailing from the lowlands of The Netherlands two brothers started their quest to make fun and engaging games. Their first release was Spong in that year. The FHG team has been developing for iOS and Android mobile devices since and has been organizing their own game event called Pop’n’Play on occasion as well. At the moment we are also working on a new title called Tag Party and a re-master of Spong.

At Four Horsemen Games the voices of all team members add to the product. Each individual team member brings their best to the table from various backgrounds and fields of expertise. Trust in the abilities of each other and fluid co-operation makes sure that we produce fun games.

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Michiel Verweij

Co-Founder, Co-Owner, Team Lead

Knowledge and Experience: holds a degree in fine arts from Gerrit Rietveld Academy and over a decade of organization and project management of cultural events in the art sector.

Fun Fact: When attending the art academy and after graduation Michiel spent many years working on numerous art pieces, drawings and photography trying to find his own voice in the fine art sector. However, looking back at that time he realizes that the love for gaming and gaming culture always been a returning theme in his artwork.

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Anastasiia Savchenko

Co-Owner, PR Manager

Knowledge and Experience:  holds Sustainable Design and Geospatial Technologies Degrees from Thomas Jefferson University, Philadelphia. Years of experience working as solution engineer supporting global business development in engineering and GIS companies.

Fun Fact: Anastasiia has lived in four different countries and considers herself a globetrotter and a very social person. She has friends in many countries and loves to build and keep connections with people around her. Her favorite hobby is to crack tough problems either by playing puzzle games or improving natural systems with application of spatial analytics.

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Colin Rullkotter

Lead Programmer

Knowledge and Experience:  has a Bachelor in Philosophy and after doing small jobs worked in politics for six years as an office manager to a Member of Scottish Parliament. After moving to the Netherlands he followed a Masters in Game Studies at University of Amsterdam.

Fun Fact: Colin caught the bug for game development back in 1980’s Glasgow with the delivery of an Amstrad PCW8256 word processor complete with a monochrome black-and-green screen. The system came bundled with a number of games written in BASIC and playing around with their source code sent him down the path upon which he finds himself to this day.

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Robin Heijn

Sound Designer

Knowledge and Experience: holds a Music Producer degree from Centrum Voor Afstandsonderwijs and has years of experience working as multi-instrumentalist, solo artist. He also founded his own band.

Fun Fact: He is an avid PS and Xbox games trophy hunter and is currently #40 in the Dutch trophy leaderboards. Currently he spends a lot of time working on his 5th solo album and practicing and performing with his band In-Existence.

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Sander Van Der Linden

Game Artist

Knowledge and Experience: holds a Game Art and Design degree from Sint Lucas College in Eindhoven.


Fun Fact: At the age of four Sander became fascinated with the games on his parents’ old Dos-computer and continued on with FPS, RTS and adventure games throughout his childhood. Growing up he developed an interest in storytelling through visual means and started drawing comic books and doodling wherever he had the chance. 

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José Boon


Knowledge and Experience: pursued his interest in programming in ICT Application Developer at Regio College in Zaandam and is currently working on obtaining Game Development Degree at the Hogeschool van Amsterdam.


Fun Fact: The first interaction José had of playing video games was on the Amiga 500, where he played games like Cannon Fodder, Test Driver 1 & 2 and Desert Strike. His passion for gaming really took off when his older brother acquired a Playstation 1 and he realized he needed to buy his own.

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Kasper Vos


Knowledge and Experience: Kasper started his Fontys Software Engineering course with the mindset: if I can’t find a job in game development, I’ll at least have a bigger range of jobs to look for. With a minor in virtual reality, it was the specialization Game Design that introduced him to Unity which became a passion of his. Since then Kasper has been participating in multiple game jams a year.


Kasper’s interest in gaming started at an early age, as his mother is quite the gamer herself. He grew up playing NES and SNES games, with a particular interest in 2d platformers and RPGs. This interest lingered and to this day he’s still playing mostly 2d platformers, while old-school-style games are a personal favorite.


Fun Fact: Kasper’s side hobby is breaking games, finding glitches, and then speedrunning them. He also enjoys to compose music, either chiptune or orchestral.

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Tim Ouw

Music Composer

Knowlegde and Experience: while pursuing his Arts degree at the Conservatory of Amsterdam he focused on studying jazz and orchestral. He has years of experience working as an educator, performer, composer and producer. 

Fun Fact: Tim comes from a musical family. He owned his first drum set when he was two years old. Among others Tim especially likes to play open world games, role playing games and simulations. Science Fiction is a huge part of his life and he is tremendously influenced by writers like J.G. Ballard.


Tamara Verbeek

Game Artist

Knowledge and Experience: Is a third year game art student at Grafisch Lyceum Utrecht. She specializes mainly in making 2D stylized hand-painted textures but also likes to work in 3D and make 3D assets. 

Fun Fact: Her love for video games already started at the age of 2 when she watched her brother play some educational games to learn the colors and the alphabet. After the ‘educational game-phase’ she started to explore more games and decided to study for Game Artist so she could make games that entertain people.

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Tim Verweij

Co-Founder, Programming Consultant

Knowlegde and Experince: holds a Masters in Artificial Intelligence from VU University Amsterdam. Tim works as a programmer in game industry (at Guerrilla Games) for many years.


Fun Fact: His passion for programming began in his childhood where he quickly mastered a series of programming languages like Basic and C++. Next to an expert programmer Tim is also a great musician as a singer and being proficient in many instruments.

Company Values

Four Horsemen Games exists to develop fun and entertaining games through spirited collaboration. We see video games as a new art form and take pride in contributing to it. We believe that if you truly take the opportunity to do the things that you love this will shine through in the final product. We want players to enjoy the artistic merit of our games and hope they will have positive memories of them besides being entertained.



It might not come as a surprise that fun is a core value for us game developers. Our work aims to create a smile on the face of every player. No, really, as long as players are smiling when playing our games we do too.

Team Spirit 


Each of our team members has their own unique skills, quirks and knacks. Together forming a companionship beyond mere collaboration. This is the way we work together as a team of individuals with their own expertise sharing one common goal: to create good games.



Passion is our drive journeying onward on the path to exciting games. This makes our business more than a job. Energy, enthusiasm and spirit are all merged into the development of great products.




Driven by our artistic nature and creativity we want our games to stand out. For us however, it’s an appealing challenge to combine this originality with our ambition to create commercially viable games. Through our entrepreneurship we dream adventurous and act realistic.

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